From time to time, I will review and/or list books that I find helpful. I don't have time to go into a full review while I'm on my lunch break, but right now I'm re-reading
The Agile Samurai: How Agile Masters Deliver Great Software (Pragmatic Programmers), by Jonathan Rasmusson. It's a great back-to-basics book for those of us who have been doing the agile thing for a while. For those of us who are newer to the agile universe, it is a must have for your Agile Library. It also has some great tips and tricks for all role types. I highly recommend it. You can get the Kindle Edition for less than $20 on Amazon right now.
Tuesday, July 23, 2013
Thursday, July 11, 2013
How to Give a GREAT Demo!
One of the
major tenets of Agile is the Product Demo.
As we all know, agile encourages us to demo at the end of our
sprints. This is done for several
reasons. Not only does this keep us
accountable to our customers, but it helps us to focus on forward thinking. At many companies, it is highly likely that
actual external customers will attend these demos, so it is of the utmost
importance that we always put forth our very best.
In our
pursuit of excellence, here are a few things to keep in mind when prepping for
a demo. I compiled this list with a few of my collegues, so I can't take all the credit. Here goes.
What to include in every demo deck
Frame
the demo with PowerPoint and then broadcast it via a webinar. Just about everyone has access to a phone and
the internet, so use them. You can bring
in your external customers this way, while still catering to your internal
customers. That being said, always be
cognizant of WHEN you have customers attending your demos. Make sure you inform everyone just who is on
the phone so that you’re on your best behavior.
That’s
great, you say. But what should I
include?
Project
Goal
This is basically
the goal of the project, our elevator pitch, our reason for being. This needs to be repeated at every demo
because our audience fluctuates.
Customer
Value
This is the
reason the world needs our project. Again,
the overall customer value of the project needs to be repeated every demo. However, sprint specific value can be spelled
out in the goals we set for ourselves.
We should be able to answer questions like “What have we given to
customers thus far”, “What are we delivering next”, and “What are our plans for
future customer value?” Additionally,
customer value should be integral to every part of our demo. When we show something live, we need
introduce it in such a way that spells out WHY it is valuable to our internal
and/or external customers.
Sprint
Goals
I think this
is optional for demos that include external customers. You don’t want to get TOO in the weeds
because you want to keep your external customers engaged.
These goals ultimately
align with the overall project goal, but think of them as bite-sized pieces
that we can deliver iteratively. Sprint
goals usually change every two weeks and are specific to the work to which we’ve
committed. These goals should manifest
with customer value in mind. Remember:
customers are both internal and external.
Project
Status
This lets
everyone attending the demo know the health of our project. It should answer questions describing how
we’re tracking to our road map deadline, how much work is left, and whether or
not we are meeting our commitments. We also need to comment on
major milestones or epics: are they done, and if not, are they accounted
for? Finally, do our customers KNOW what
we’re giving them? Have we communicated TO
THEM the way we’re going to change their world for the better?
Live
Demo
Show
everyone how awesome we are! Get to it
with live demos of transitions, versioning, provisioning, wireframes, slick UI,
YOU NAME IT. DO NOT merely insert slides
stating what we did. SHOW IT OFF! If we have very little or nothing live to
demo, then we need to show reports, matrices, RACIs, Visio diagrams, etc. This is all in addition to anything live we
can show. Also, we shouldn’t demo any
stories that are incomplete. That’s just
plain silliness.
What to
Expect Next
“What To
Expect Next” is usually the Product Owner’s vision of things to come, tempered
by the realism of the team as a whole. While
we haven’t had planning for the next sprint yet, we need to let our audience
know what’s on the horizon for our project.
This gives them the opportunity to plan whether or not they need to
attend or whether or not they can move forward with their own agenda (project
dependencies, sales pipelines, roadmap planning, etc). This also keeps us always looking forward. Keep in mind that “what to expect next” can
change based on feedback and market trends, and this is the very reason why we
demo! We need that feedback to make sure
our customers are getting the value they’re asking for.
Things
you need to do as a teammate
BE THERE
This means
physically as well as mentally, even if you haven’t contributed much during the
sprint. Try to avoid being out of the
office on demo days. Being together
lends credence to what we’re doing, and it also serves to bolster team
morale.
Participate
While not
everyone can participate at every demo, make it a point to participate as much
as possible.
Make sure
the demo is recorded
This is more
for moderators/facilitators, but if you can, help remind them to push the
“record” button. Recorded demos help
keep our executives and sales folks in the loop when they can’t make it to
demos.
Tips and Tricks
Announce
wins
If we’ve
done something great, then we need to shout it from the rooftops! Find creative and exciting ways to weave
these wins into the demo deck.
Demo Prep
This is a
dress rehearsal, so to speak. In prep we
can iron out technology wrinkles, get a feel for presentation flow, and
actually calm our nerves. I like to do
demo prep an hour or so before the demo.
If we
promise something in a previous demo, we need to deliver it in a subsequent
demo. If we don’t, then we need to explain
why.
This is
self-explanatory.
Have fun
with images!
Image
searches on Google bring up loads of crazy things. Create interest! Incorporate some of these into our
demos! Of course, all things should be
done in moderation and good taste.
Remember: external customers can and will see these demos!
So that’s it
in a nutshell. Be prepared and have
fun! What are some ways you give great demos? Chime in!
Wednesday, July 3, 2013
User Stories: Make ‘em SMALLER, please!
User stories
are the building blocks of whatever project we’re working on, are they
not? They give structure. They give solidarity. They stand things up. Epics are the larger, overall stories that lay
the foundation. When building something,
it is prudent to have the larger stories on the bottom and the smaller stories
on the top. I could get into the engineering
aspects of building design, but I’m not smart enough to discuss such
things. I’ll stick to what I know. Here’s what I’m getting at: make the user
stories smaller than the epics. This
seems like a no-brainer, but too-big user stories are way too common.
One of the
largest hurdles I face in early sprint planning sessions is user story
size. Yes, we’ve sized them previously
in Release Planning, but once in a while we hit stories that are just BIG. At first, new teams think they can tackle these
monstrosities in one sprint, but then they quickly learn that just isn’t
possible. They over-commit and velocity
takes a hit. Have you been there? I have.
As the team
grows together and matures, they realize what they can and can’t do. They eventually get better at estimating. In the meantime, how do we – the scrum masters
– mitigate this? How do we get our teams from the Dark Side of too-big user
stories to the Jedi Side of small, manageable stories?
We guide
them in breaking down these user stories into smaller stories, AND we give them
the tools to do this.
There are
many resources at your fingertips. I’ve
perused these myself and have found that the INVEST model works best. I got this from the guys over at Agile for All, but they got it from Bill
Wake. Check out his original article here. In a nutshell, your stories should be the
following:
·
Independent
o
Self-contained.
Not dependent on another user story.
·
Negotiable
o
Right up to committing to a user story in a
sprint, you can rewrite it or change requirements.
·
Valuable
o
Self-explanatory. The end-user needs to get something from
it.
·
Estimable
o
This means that “infinity” doesn’t work. If the story is to be sized, it needs to be
reasonable.
·
Small
o
You have to be able to complete it in one
sprint. This includes Dev AND QA
work.
·
Testable
o
QA folks need to know what the heck is expected
as an outcome of this story. It’s called
user acceptance criteria.
If your user
stories fall short on one of these, then you need to rethink it. Should it have more details? Can tasks be divided out to create another
user story that’s smaller? Still
stuck? Check out Richard Lawrence’s workflow on
how to split a user story. I learned
from him early in my agile career. He knows
what he’s talking about.
Hopefully,
once you’re done you can get the user stories into your sprint and be on your merry
way. Ideally, the product owner would
have taken care of this breakdown and user story grooming outside sprint
planning. That’s not always the norm,
and we scrum masters have to adapt!
What are
some methods you incorporate into your planning to cut stories into bite-sized
pieces? Please chime in. I’d love to learn from you!
Labels:
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Tuesday, July 2, 2013
Welcome!
Hello and welcome to my first blog post on Scrum Bubbles! I know there are LOADS of scrum resources out there, so thanks for stopping by.
Let me start by telling you why I decided to join the hoards of scrum blogs. I love being a scrum master. Pure and simple. I love to keep teams moving forward and all the interaction that entails. I'm hoping that my love of people will bubble into my posts and help you see how to ALWAYS look at the human element in what we do as scrum masters.
What will I share, you ask? I'm going to share my ups and downs with you. I'll share best practices (and not so best ones) and detail training I'm getting. I'll look at trends in the community. I hope we can share laughter and thoughts. I hope to not only give you ideas but to encourage you to give your ideas as well. I want us to share in a common pool of knowledge and help one another. So... what do you say? Are you in?
Let me start by telling you why I decided to join the hoards of scrum blogs. I love being a scrum master. Pure and simple. I love to keep teams moving forward and all the interaction that entails. I'm hoping that my love of people will bubble into my posts and help you see how to ALWAYS look at the human element in what we do as scrum masters.
What will I share, you ask? I'm going to share my ups and downs with you. I'll share best practices (and not so best ones) and detail training I'm getting. I'll look at trends in the community. I hope we can share laughter and thoughts. I hope to not only give you ideas but to encourage you to give your ideas as well. I want us to share in a common pool of knowledge and help one another. So... what do you say? Are you in?
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